Example where thread no. . From 80 fps before to over 180 fps with Hyper-Threading off. . I was one of the many affected by the dreaded "Limited by Main Thread" slowness despite a seemingly powerful CPU. 30 FPS was running fine.

Msfs limited by main thread pc d3d12

On high-end in cities with lots of multiplayer traffic my machine squeezes out around 35fps (always limited by main thread).

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    Now running VSYNC off with frames unlimited reduces GPU load to sometimes 60-70% and then maybe 90% in heavy polygon count airports. I am getting this as well. Ryzen 5900 CPU and 32 GB at 3600 MHz. Méthode 2: Corrigez automatiquement l'erreur de D3D12.

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    "Limited by Main Thread" means your CPU is the current bottleneck. Now running VSYNC off with frames unlimited reduces GPU load to sometimes 60-70% and then maybe 90% in heavy polygon count airports. .

    In the past, this has often been done by generating a single main thread for rendering and one or more threads for doing preparation work such as object creation, loading, processing, and so on.

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    Ultra yields just under 30fps (becomes limited by GPU). GPU: 4090.

    I was super excited.

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    The windows scheduler moves threads between cores so even if you run a thread that uses 100% of a core, it. Hi Guys, I have been constantly having low FPS and cannot figure out why.

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    Posted September 4, 2020 (edited) On my R9 3900X / 2080 Super / 64 GB RAM system I'm getting 98% GPU utilization, 40-60% CPU utilization on the first 6 cores, 0-15% on the 6 remaining cores, and 30% RAM utilization (19 GB).

    .

    DirectX since v9.

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    A loop issue during in-sim downloads can be fixed by force quitting the MSFS installer. . DirectX since v9. I was super excited. PrdPak said: Hi! So I recently shifted cities, therefore my PC was not being used for almost a month, and was packed up.

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    Die einzige Ausnahme ist, wenn ich fliegen will, braucht mein CPU sehr lange und ich steh dann geschlagene drei Minuten auf der Startbahn, und warte bis sich die Frames eingependelt haben.

    If I run other new games (COD, Mafia.

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    Jun 30, 2021 · The only diference is that the Developer performance window, shows no more the "limited by GPU" leyend which was common before, red sectors at the GPU line are completely gone, and now only shows "limited by main thread" constantly. You may have heard of something called "multi threading" where an application is broken into multiple "threads" and each one can execute on it's own time.

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    . Doing a quick comparison between Flight Simulator 2020 Sim Update 4 and the newly released Sim Update 5 which has promised to bring much needed performance i.

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    . Die einzige Ausnahme ist, wenn ich fliegen will, braucht mein CPU sehr lange und ich steh dann geschlagene drei Minuten auf der Startbahn, und warte bis sich die Frames eingependelt haben. After performance drop issues with several official updates during 2021, the community around Microsoft Flight Simulato r started to hunt down all kinds of tweaks to enhance the flying experience. . .

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    To fix it you may need a faster CPU. .

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    I loading into the game and went to a smaller airport. Increasing the resolution to 1440, LODs, etc.

. I am getting this as well. GPU looks well. .

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And the dev-mode display says. . .

In less-busy areas hardware hits close to 40fps on ultra.